We are at the Peninsular, we'll see how the lines fair against the columns. We did use some extra rules, poorer morale for any allied foot in column and the same poorer morale for French in line.
Action on the Allied right flank. French infantry are going to screen the village of Poco Vehlo and attack the Portuguese on the extreme Allied right flank
The French also attack the other side of Poco Vehlo and use light infantry to screen the centre.
In the centre, where Fuentes is positioned, the French also launch a screening attack to allow the flanks to be threatened. The French strategy is to attack the Allies to the sides of their defensive villages.
On the Allied left flank, they hold the village of Almeida which will eventually fall, but the Light Division is making good use of the stream in front to them as a defensive asset as it unforms any infantry trying to charge over and cavalry cannot charge over. The Allies are hampered by having very little artillery in this sector. It's grit and bear the enemy fire
The French attack on the Allied right results in a cavalry engagement between two Light Cavalry Brigades from either side. The Allied cavalry had the best of the combat, but French morale held. Both formations had to retire to lick their wounds.
The attack on Poco Vehlo reaches its zenith. The Portuguese flank forces were driven back and the British holding the village were eventually forced back by attrition.
Almeida has fallen and a fresh French Infantry Division is marching across the stream between Almeida and Fuentes. The battle is quite quickly coming to a conclusion.
Fuentes itself is coming under pressure. The French Light Infantry are driving the defenders form the environs to the front of Fuentes to allow the Lone infantry to assault.
The Allies would now retire, Poco Vehlo and Almeida had fallen and Fuentes was going to get isolated. A good game, it was a while since we had tried this theatre of operations.
|
|
|
|
French
Formations
|
Losses
%
|
Spanish
Formations
|
Losses%
|
Infantry
|
Cavalry
|
Artillery
|
Infantry
|
Cavalry
|
Artillery
|
MASSENA
|
|
|
|
WELLINGTON
|
-
|
-
|
21
|
II Corps Reynier
|
-
|
-
|
0
|
Spencer
|
|
|
|
Merle (1st Brig)
|
0
|
-
|
-
|
Spencer (1st Brig)
|
0
|
-
|
-
|
Merle (2nd Brig)
|
0
|
-
|
-
|
Spencer (2nd Brig)
|
0
|
-
|
-
|
Merle (3rd Brig)
|
0
|
-
|
-
|
Spencer (3rd Brig)
|
0
|
-
|
-
|
Heudelet (1st Brig)
|
7
|
-
|
-
|
Spencer (4th Brig)
|
0
|
-
|
-
|
Heudelet (2nd Brig)
|
5
|
-
|
-
|
|
|
|
|
Soult
|
-
|
6
|
-
|
Picton
|
|
|
|
|
|
|
|
Picton (1st Brig)
|
21
|
-
|
-
|
VI Corps Massena
|
-
|
-
|
16
|
Picton (2nd Brig)
|
13
|
-
|
-
|
Marchand (1st Brig)
|
27
|
-
|
-
|
Picton (3rd Port Brig)
|
14
|
-
|
-
|
Marchand (2nd Brig)
|
0
|
-
|
-
|
|
|
|
|
Mermet (1st Brig)
|
7
|
-
|
-
|
Erskine
|
|
|
|
Mermet (2nd Brig)
|
0
|
-
|
-
|
Erskine (1st Brig)
|
1
|
-
|
-
|
Loison (1st Brig)
|
10
|
-
|
-
|
Erskine (2nd Brig)
|
0
|
-
|
-
|
Loison (2nd Brig)
|
10
|
-
|
-
|
Erskine (3rd Port Brig)
|
5
|
-
|
-
|
Junot (1st Brig)
|
9
|
-
|
-
|
|
|
|
|
Junot (2nd Brig)
|
8
|
-
|
-
|
Campbell
|
|
|
|
Lamotte
|
-
|
25
|
-
|
Campbell (1st Brig)
|
6
|
-
|
-
|
|
|
|
|
Campbell (2nd Brig)
|
37
|
-
|
-
|
IX Corps D’Erlon
|
-
|
-
|
2
|
Campbell (3rd Port Brig)
|
0
|
-
|
-
|
Claparede (1st Brig)
|
34
|
-
|
-
|
|
|
|
|
Claparede (2nd Brig)
|
23
|
-
|
-
|
Houston
|
|
|
|
Claparede (3rd Brig)
|
8
|
-
|
-
|
Houston (1st Brig)
|
17
|
-
|
-
|
Conroux (1st Brig)
|
7
|
-
|
-
|
Houston (2nd Brig)
|
18
|
-
|
-
|
Conroux (2nd Brig)
|
0
|
-
|
-
|
|
|
|
|
Fournier
|
-
|
6
|
-
|
Craufurd
|
|
|
|
|
|
|
|
Craufurd (1st Lt Brig)
|
10
|
-
|
-
|
Montbrun
|
-
|
-
|
8
|
Craufurd (2nd Lt Brig)
|
28
|
-
|
-
|
Montbrun (1st Brig)
|
-
|
8
|
-
|
Craufurd (3rd Port Lt Brig)
|
21
|
-
|
-
|
Montbrun (2nd Brig)
|
-
|
10
|
-
|
|
|
|
|
Montbrun (3rd Brig)
|
-
|
0
|
-
|
Independent Port Brigade
|
0
|
-
|
-
|
|
|
|
|
|
|
|
|
|
|
|
|
Slade
|
-
|
13
|
-
|
|
|
|
|
Arentschildt
|
-
|
23
|
-
|
|
|
|
|
Barbacena
|
-
|
11
|
-
|
|
|
|
|
|
|
|
|
Next stop is a Carnage & Glory game, computer moderated. It is Auerstadt. This time we are using the full breadth of the rules, proper orders at the start when nobody was expecting battle. We also have some house mods to do with support fire, to me crucial for the system to work well.
Rogues gallery, we get better looking every time!