One of the problems with developing rules is the false sense of security you gain over time when everything is going well. By that I mean balanced games and outcomes that everyone "thinks" is reasonable given the troops, objectives etc.
Well, this game didn't break the rules but nevertheless delivered a cautionary tale in scenario design planning.
This game was a repeat of the previous game with different players. This is always good because different players will nearly always adopt different planes. The irony in this game was that the plans for both sides were as before, except the Germans selected a Panzer Division as their starting forces. Cutting to the chase, a variety of circumstance lead to time being used up on the first day with only 3 moves which meant we changed the schedule of arrivals to, well, none as it turned out. The consequence was that the game revolved around a Russian infantry assault on the main town with no armour support and the Germans freely calling in artillery. The result was as clinical as it was predictable.
After suitable gnashing of teeth and copious amounts of alcohol it was collectively decided that some unbalance had occurred. We played on with some "amendments" to see what could be done, if indeed anything was required.
I'll leave the conclusion to the end and now we can have some piccies of the action.
Well, what conclusions did I eventually come too? I had a good old think and what become increasingly clear was that the rules were fine, it was how I had specified special rules for the scenario. The special rules were to do with visibility and how artillery, for both sides, was controlled. I concluded that some of my rules on artillery control (who and how easy) was over generous and the same went for the extended visibility rules for built up areas. This aspect had been commented on before in another totally different game and I was reminded of how I thought it was a glitch in the game, not the scenario per se.
Next time will see some changes to the scenario rules for artillery control and visibility and I'll see how that goes.
Off to put the kettle on now.