tag:blogger.com,1999:blog-8577127158306021758.post8767641725488481162..comments2024-02-18T21:25:21.345+00:00Comments on Situation Room: Game 53 : Weisseritz to Grossgarten : Dresden the CentreGed Elliotthttp://www.blogger.com/profile/05540320118728627406noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8577127158306021758.post-63449696379395931752017-07-06T13:37:02.054+01:002017-07-06T13:37:02.054+01:00Many thanks,
I have both companion books but don&#...Many thanks,<br />I have both companion books but don't recall this being covered hence my question. Good hear things are nice and flexible, just how I like it.<br />Take care, best wishes,<br />Jeremy warpaintjjhttps://www.blogger.com/profile/08997436342156047352noreply@blogger.comtag:blogger.com,1999:blog-8577127158306021758.post-14056897925255306922017-07-05T21:09:56.236+01:002017-07-05T21:09:56.236+01:00I'm glad you like the books, the more Caliver ...I'm glad you like the books, the more Caliver sells, the more books I get asked to do.<br />Prussian army is coming along, 36 btns so far.Ged Elliotthttps://www.blogger.com/profile/05540320118728627406noreply@blogger.comtag:blogger.com,1999:blog-8577127158306021758.post-45795558198586212612017-06-30T09:49:23.560+01:002017-06-30T09:49:23.560+01:00Wonderful looking battle Gerry. Always enjoy read...Wonderful looking battle Gerry. Always enjoy reading your accounts and seeing the absolute thousands and thousands of wonderfully painted 10mm figures in your superb collection. I have very much enjoyed reading through your scenario books mate.Carlohttps://www.blogger.com/profile/17002425294986020268noreply@blogger.comtag:blogger.com,1999:blog-8577127158306021758.post-63792646916810965382017-06-29T12:35:44.869+01:002017-06-29T12:35:44.869+01:00Hi,
The best example to explain are the fields, ma...Hi,<br />The best example to explain are the fields, many of which you see in the games. As you say, the fields represent cultivated areas around villages etc. My view, through living in a village typical in make up of those fought over in the Nap wars, is that the greatest affect is on visibility, not cover. <br />If I take my own village, 300 yards from one end to the other, a battery unlimbered 100 yards from it could probably only impact on buildings about 30 yards into the village. Before that are either other buildings, trees a myriad of things. Canister would be even less effective when past the immediate outskirts.<br />So, the rules. We play that visibility is limited to 8" from your current position. So, if you were 1" into a field, you could see up 7" out of the field. Within this visibility, you may fire , melee etc. The fields do not unform troops or restrict movement.<br />But we can and do vary this. If the field has a hedge, then normal movement for infantry is allowed, but cavalry and artillery cannot cross. Charging infantry is allowed but they become unformed.<br />But even this can be game specific. So, for Dresden, where you see fields with hedges, all of which are on the outskirts of the city, we play those as Chevau de Frise. The field limits visibility as per normal. The Chevau de Frise lining the fields allows normal movement by all troops with no penalty. Cavalry may not charge over them. Infantry may charge, becoming unformed.<br /><br />So you see that we can vary, for each game or situation, the advantages/disadvantages of terrain features. I hope this gives some insight. If you buy the Companion books (plug plug) you will see more examples, fully explained, of how terrain is treated I the battles listed.Ged Elliotthttps://www.blogger.com/profile/05540320118728627406noreply@blogger.comtag:blogger.com,1999:blog-8577127158306021758.post-28942969994482480952017-06-29T09:08:36.134+01:002017-06-29T09:08:36.134+01:00Always spectacular looking! Wonderful.Always spectacular looking! Wonderful.Chasseurhttps://www.blogger.com/profile/04919997382932080898noreply@blogger.comtag:blogger.com,1999:blog-8577127158306021758.post-4662070524403931952017-06-28T12:47:48.831+01:002017-06-28T12:47:48.831+01:00This looks pretty densely populated! Amazing garde...This looks pretty densely populated! Amazing gardens and intimidating city walls too!<br />I have a question, many of your towns and even the Lunettes have a patch of rough ground or fields around them. Obviously these are cultivated areas near settlements but do they play any part in the game? Linear obstacles, half move etc? They look great but is there a purpose to them?<br />Awaiting the next Sledgehammer blow with excitement! warpaintjjhttps://www.blogger.com/profile/08997436342156047352noreply@blogger.com